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Idle timer multiplir
Idle timer multiplir









You can buy vari­ables and per­man­ent levels while you wait.ĭo­ing one game of ex­pert ar­row or a few of hard ar­row makes up all the stars and more spent on ar­row puzzle be­cause of the achieve­ments. Highest pri­or­ity is do­ing 15-puzzle and sav­ing up for the ar­row puzzle. The highest achieve­ment re­quires 10 tap stars which takes on av­er­age 25,000 taps, but this can very drastic­ally de­pend­ing on luck. There is also a 0.04% chance to gain a star from tap­ping the equa­tion, however, due to this be­ing so low and not in­creas­ing as you pro­gress, it is only use­ful for get­ting the achieve­ments that re­quire tap stars. This is a sig­ni­fic­ant boost to pro­gress un­til about ee15-ee20.Īfter, dt be­comes too large for your taps to make a worthy and sig­ni­fic­ant boost to pro­gress. Act­ive strategies # Equa­tion tapsĮach tap of the equa­tion, in­creases t by \(1 * (ad\) \( boost\) \( of\) \( 1.5) * ac­cel\) \( value\). This is the best known hu­man prestige strategy, however, due to com­plex­ity, you can find your own way of do­ing it to fit your playstyle/​activ­ity level. After check­ing dμ growth, abil­ity to pur­chase μ up­grades, and db growth, you can prestige when all of these have slowed drastic­ally.This does­n't hap­pen of­ten (out­side of su­prem­acy re­cov­ery) but can help to check. You can add/​mul­tiply the cur­rently shown μ up­grade to get the next and see if you are close to buy­ing an ad­di­tional. Every ↑ dt up­grade is 32,768x or ~3.28e4 more ex­pens­ive per up­grade and every ↑ y factor up­grade is 1,048,576x or ~1.05e6 more ex­pens­ive per up­grade.In the case that you are past the vis­ible cost of a μ up­grade and po­ten­tially close to the next, you will have to do some men­tal math to check.If dμ is grow­ing fast enough and is re­l­at­ively close to reach­ing the next μ up­grade, it could be worth wait­ing to grab that as well.When db be­gins to drastic­ally re­duce its growth vs time, look at how fast your dμ is grow­ing.It is to note that y factor up­grades are a big­ger over­all boost than dt up­grades.Make men­tal note of two μ up­grades' costs ( ↑ dt up­grade and ↑ y factor up­grade).When the growth slows drastic­ally, you are near the end of a prestige. Once db reaches e3 more than b, be­gin to pay at­ten­tion how fast db is grow­ing com­pared length of the cur­rent prestige.db/​b growth is the largest factor to pro­gress gained from a prestige, however, at early f(t) val­ues (⪅ee50), μ vari­able and up­grade pur­chases still play a vi­tal role and can to be taken into ac­count as well.This may take a little bit to get back to your pre­vi­ous prestige point and the faster you spam the faster you get there.Re­cov­ery is based on spam­ming the Buy All but­ton (you can get this in star up­grades), fo­cus­ing vari­ables and swap­ping to up­grades oc­ca­sion­ally.This con­tin­ues un­til the end of the prestige. Re­cov­ery after a prestige is stand­ard at spam­ming all vari­ables and buy­ing up­grades oc­ca­sion­ally (\(\mu\) up­grades in­stantly).

idle timer multiplir

This is flex­ible and can change based on how fast you are mov­ing and pref­er­ence. I tend to do a prestige around \(db\)=.003.You do not want to prestige im­me­di­ately when you hit 100% but in­stead when \(db\) growth slows drastic­ally.1 to ee50 # Prestige strategy be­fore auto­prestige # Be­fore b>=1: Play­ing and mold­ing both sec­tions will of­ten de­liver the best res­ults for a par­tic­u­lar per­son’s abil­ity and situ­ation. Within each of these sec­tions there are idle, act­ive, and gen­eral strategy sub­sec­tions for dif­fer­ing playstyles. This guide will be split into 1 to ee50, ee50 to ee200, and ee200 to ee2000 sec­tions as you hit mile­stones and gain new un­locks. The start of the game is the most vari­able sec­tion of the game de­pend­ing on how act­ive you play.

Idle timer multiplir free#

This guide is cur­rently un­der­go­ing change.įeel free to use the gloss­ary as needed.įirst read the game ba­sics. ☰Ex­ten­sions Ex­po­nen­tial Idle Guides Pre­vi­ous: Ex­po­nen­tial Idle Ba­sics Next: In­tro­duc­tion to Gradu­ation 1 to ee2000Ĭon­tri­bu­tions from The Amaz­ing Com­munity.









Idle timer multiplir